Display Name = "Kitsune Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth...\nThey've already started fighting!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The village is already a battlefield!\nTo think these fools were manipulated so easily..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 3, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["I can't believe this...\nWhat is Yao doing?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have to stop the fight as quickly as possible!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With them fighting like this, there's no chance that they listen to reason. Nothing short of a direct order from their leaders will stop them now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The mayhem has spread so far that reasoning with them is impossible. As a master of sedition myself, I've seen this pattern many times."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 155, 0])
      ShowTextAttributes(["saki_fc1", 2, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["Think I could sing to end the war? ...Yeah, probably not..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["May I have a bit of your time?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Make it quick, what is it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What is it?\nThis is an emergency, keep your report brief."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Lady Tamamo appeared in the magic search network I just conducted in this village."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So Tamamo's somewhere in this village...?\nWhere is she?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["So Tamamo is within this village...?\nWhere is she?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Amidst this chaos, I couldn't pinpoint her exact location through all the kitsune and tanuki."])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 3, 0, 2])
      ShowText(["\\n<Witch>"])
      ShowText(["I also sensed her presence, but getting a more specific location is difficult."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For her to not appear during a crisis for the village means she's likely locked up somewhere."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["All right, let's search for Tamamo!\nWe'll gather information from the village!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Why must you be so useless at a time like this?!\nLet's gather information and search for Tamamo!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["You want to \"gather information\" in a situation like this?"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["They seem too busy fighting each other..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["At any rate, we need to speak with the kitsune!\nDrive back the tanuki if they get in our way!"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Do you guys always do this much work?\nGuess I'll help out this time..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Beat down anyone making a fuss, and get whatever information you can from them! We'll make a bloodbath out of those pesky tanuki!"])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Yay, time to hunt tanuki!"])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Our goal is to gather information...\nDon't mess with the Tanuki too much, or they'll just come to hate us."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This situation's become a mess, but we have to do all we can!"])
    ConditionalBranch([4, 266, 0])
      ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
      ShowText(["\\n<Minamo>"])
      ShowText(["Beginning the information-gathering mission..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our goal is to gather information amidst all of this fighting so we can find Tamamo. Let's speak with the Kitsune."])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The kitsune here have all left outside, there's no information to be gathered by going in."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["All the kitsune here have left to join the fight. There's no chance of learning anything in there, so there's no reason to go inside."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 210, 22, 13, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The kitsune here have all left outside, there's no information to be gathered by going in."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["All the kitsune here have left to join the fight. There's no chance of learning anything in there, so there's no reason to go inside."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The kitsune here have all left outside, there's no information to be gathered by going in."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["All the kitsune here have left to join the fight. There's no chance of learning anything in there, so there's no reason to go inside."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([12, "$game_player.x == 0"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 2, 388, 157, 2, 0])
      Wait([1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x == 44"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 2, 388, 157, 2, 0])
      Wait([1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y == 39"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 2, 388, 157, 2, 0])
      Wait([1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Kh, there's a lot of them!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Give up and tell us where you took Black Tanuki!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["What on earth are you talking about?!\nHow am I supposed to know that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it, you're both being led by the nose!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Kitsune reinforcements, huh?\nI'll take you down!"])
    BattleProcessing([0, 1474, false, false])
    ControlSwitches([2563, 2563, 0])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Thanks for the help..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, do you have any ideas where?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["So you want to know Lady Tamamo's recent movements... Come to think of it, I saw her this morning near the cave."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That could be important, where is this cave?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This should be important information, where is this cave?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["It's behind the northeast item shop in the village. If you head past the item shop, you should see the entrance in the wall."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that was the site of the kidnapping, we might find something there... All right, let's head over there!"])
    ConditionalBranch([1, 1137, 0, 4, 0])
      ControlVariables([1137, 1137, 0, 0, 5])
      Empty([])

    BranchEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1137, 0, 5, 0])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["I saw Lady Tamamo this morning in the northeast cave. If you go past the item shop, you should see the entrance in the wall."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If that was the site of the kidnapping, we might find something there... All right, let's head over there!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 6, 0])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["It seems you've figured something out.\nI hope my tip helped you."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It did, thanks!\nIt'll just be a bit longer, hold fast until then!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["When you think about it, this village is covered in crop fields. What a pointless lead!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Come to think of it, there are several crop fields here! What a pointless lead!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There's no helping it, we'll search every inch of the village then! We'll check every pot near a field!"])
    ConditionalBranch([4, 267, 0])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Izuna>"])
      ShowText(["So it comes down to brute force in the end anyways... oh well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 162, 0])
      ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
      ShowText(["\\n<Mitsuko>"])
      ShowText(["According to my pot search, the pot in the northwest looks suspicious."])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ControlSwitches([2567, 2567, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside the pot is... thin fried tofu!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It doesn't seem to be this pot..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Some stupid fox probably hid it here for later. Doesn't matter, finders keepers!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is just some fox trying to save a treat for later. Since we're here, might as well help ourselves!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([333, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's look for other pots!\nThat woman Nero mentioned should have something to do with this!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ControlSwitches([2568, 2568, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside the pot is... a parfait!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It doesn't seem to be this pot..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks delicious... It's ours now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now this looks delicious...\nAnd now it's ours♪"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([425, 0, 0, 1])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Are you sure about this?\nThe Kitsune who hid this here will probably be really disappointed..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As if that isn't even better!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The parfait was stolen by the Tanuki.\nWe weren't involved. Got it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["At any rate, let's look for other pots!\nThat woman Nero mentioned should have something to do with this!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([566, 0, 0, 1])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This furball...\nIt's fidgeting and shifting around..."])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Help me!!\nI'm right heeere!!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, this furball is Tamamo?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No way, is that... Tamamo?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Lady Tamamo, I'm so glad you're safe..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I was careless, they attacked me while I was sleeping in the cave... After non-stop tough missions, I was exhausted."])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After being hit with a sealing technique, I was left like this. What a pitiful performance from me..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Couldn't you break out of the seal with the power of the Six Ancestors?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This really is a sorry state... I find it hard to believe you're the same Tamamo that struck fear into my angel forces all that time ago."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If I returned to my true form, I could easily break out, but when considering the fights to come, I want to save my energy where I can."])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I was waiting to get rescued before it was too late! Thanks for saving me, you did a good job!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You fool, a war's broken out! This is already too late! Do something about it already!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The war's already well under way.\nYou had better do something about it, lest both the Kitsune and Tanuki kill each other."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You say that, but right now I'm just a furball.\nI can't do anything until you defeat my assailant and release this seal on me."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Your assailant... In other words, the ring leader of this incident. I'm guessing they're one of Black Alice's subordinates?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Your assailant... in other words, the ring leader of this incident. The culprit is Black Alice or one of her subordinates, yes?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Yes, there's no doubt.\nBut hold off on searching for them for now."])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Right now, it's more important that you find Black Tanuki in the Tanuki Village. She should be sealed somewhere there, much like me."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If we find the leaders of both villages, we can explain the scheme to both sides. All right, let's go back to the Tanuki Village!"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["mametanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["I'm beat~!\nI can't fight anymore like this..."])
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["I'm out of magic as well..."])
    ShowTextAttributes(["baketanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["Kh, we're on the back foot here...\nAll forces, retreat! Head back to the village!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["You hear that? The Tanuki have started to retreat!\nLet's chase them down and lay on the hurt!"])
    ShowTextAttributes(["onmyougobi_fc1", 0, 0, 2])
    ShowText(["\\n<Five-Tailed Taoist>"])
    ShowText(["We'll launch an all-out attack on the Tanuki Village! We will take Lady Tamamo back!"])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hey, wait, hold on!\nI'm right here!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems the furball's voice isn't loud enough... There's no other choice, we have to find Black Tanuki too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No one will hear the words of a furball.\nOur only option to stop the fighting now is to find Black Tanuki."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["It's a pain going back and forth between the villages like this..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But we have to do it to end this fighting!\nNow let's head off to Tanuki Village!"])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["Ufufu... What a fun party the Tanuki and Kitsune are having..."])
      Empty([])

    BranchEnd([])
    ControlVariables([1137, 1137, 0, 0, 7])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    RecoverAll([0, 0])
    TransferPlayer([0, 2, 388, 157, 0, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Kh, there's a lot of them!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Give up and tell us where you took Black Tanuki!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["What on earth are you talking about?!\nHow am I supposed to know that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it, you're both being led by the nose!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Kitsune reinforcements, huh?\nI'll take you down!"])
    BattleProcessing([0, 1474, false, false])
    ControlSwitches([2563, 2563, 0])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Thanks for the help..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, do you have any ideas where?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["So you want to know Lady Tamamo's recent movements... Come to think of it, I saw her this morning near the cave."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That could be important, where is this cave?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This should be important information, where is this cave?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["It's behind the northeast item shop in the village. If you head past the item shop, you should see the entrance in the wall."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that was the site of the kidnapping, we might find something there... All right, let's head over there!"])
    ConditionalBranch([1, 1137, 0, 4, 0])
      ControlVariables([1137, 1137, 0, 0, 5])
      Empty([])

    BranchEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Kh, there's a lot of them!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Give up and tell us where you took Black Tanuki!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["What on earth are you talking about?!\nHow am I supposed to know that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it, you're both being led by the nose!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Kitsune reinforcements, huh?\nI'll take you down!"])
    BattleProcessing([0, 1474, false, false])
    ControlSwitches([2563, 2563, 0])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Thanks for the help..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, do you have any ideas where?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["So you want to know Lady Tamamo's recent movements... Come to think of it, I saw her this morning near the cave."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That could be important, where is this cave?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This should be important information, where is this cave?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["It's behind the northeast item shop in the village. If you head past the item shop, you should see the entrance in the wall."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that was the site of the kidnapping, we might find something there... All right, let's head over there!"])
    ConditionalBranch([1, 1137, 0, 4, 0])
      ControlVariables([1137, 1137, 0, 0, 5])
      Empty([])

    BranchEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Kh, there's a lot of them!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Give up and tell us where you took Black Tanuki!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["What on earth are you talking about?!\nHow am I supposed to know that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it, you're both being led by the nose!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Kitsune reinforcements, huh?\nI'll take you down!"])
    BattleProcessing([0, 1474, false, false])
    ControlSwitches([2563, 2563, 0])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["Thanks for the help..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, do you have any ideas where?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["So you want to know Lady Tamamo's recent movements... Come to think of it, I saw her this morning near the cave."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That could be important, where is this cave?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This should be important information, where is this cave?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["It's behind the northeast item shop in the village. If you head past the item shop, you should see the entrance in the wall."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that was the site of the kidnapping, we might find something there... All right, let's head over there!"])
    ConditionalBranch([1, 1137, 0, 4, 0])
      ControlVariables([1137, 1137, 0, 0, 5])
      Empty([])

    BranchEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["You're here to help out the kitsune clan, huh? Then take this!"])
    BattleProcessing([0, 1467, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Here goes nothing! Tanuki Attack!!"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["I won't lose! Taste the Kitsune's ninja arts!"])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Here goes nothing! Tanuki Attack!!"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["I won't lose! Taste the Kitsune's ninja arts!"])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Give Lady Black Tanuki back!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["That's our line... Give Lady Tamamo back to us!"])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Give Lady Black Tanuki back!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["That's our line... Give Lady Tamamo back to us!"])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Wawawa, they're too strong!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["S-Senpai?!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Sorry, but we're here to beat down every kitsune!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop, we're your opponents!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["I'm not a fan of pushing around weaklings, so I was waiting for someone stronger to fight!"])
    BattleProcessing([0, 1467, false, false])
    ControlSwitches([2565, 2565, 0])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Thanks, you saved us♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Wait, she's somewhere within this village?\nMy apologies, but we don't know anything about that..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Sorry that we couldn't help more, but at least take this! Thanks for saving us there!"])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([403, 0, 0, 1])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Wawawa, they're too strong!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["S-Senpai?!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Sorry, but we're here to beat down every kitsune!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop, we're your opponents!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["I'm not a fan of pushing around weaklings, so I was waiting for someone stronger to fight!"])
    BattleProcessing([0, 1467, false, false])
    ControlSwitches([2565, 2565, 0])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Thanks, you saved us♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Wait, she's somewhere within this village?\nMy apologies, but we don't know anything about that..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Sorry that we couldn't help more, but at least take this! Thanks for saving us there!"])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([403, 0, 0, 1])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Give us back Lady Black Tanuki! Ei! Yaa!"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Kh, things aren't looking good..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop right there!"])
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Huh, it's that hero? Why is he here?!"])
    BattleProcessing([0, 1465, false, false])
    ControlSwitches([2564, 2564, 0])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Thanks for saving me there.\nI did a poor job in that fight..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["I'm sorry, nothing comes to mind for me...\nHere, take this as a sign of my gratitude."])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([107, 0, 0, 1])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Thanks for saving me there.\nI did a poor job in that fight..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Wawawa, they're too strong!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["S-Senpai?!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Sorry, but we're here to beat down every kitsune!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop, we're your opponents!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["I'm not a fan of pushing around weaklings, so I was waiting for someone stronger to fight!"])
    BattleProcessing([0, 1467, false, false])
    ControlSwitches([2565, 2565, 0])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Thanks, you saved us♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Wait, she's somewhere within this village?\nMy apologies, but we don't know anything about that..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Sorry that we couldn't help more, but at least take this! Thanks for saving us there!"])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([403, 0, 0, 1])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["We should probably wait here for now..."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Yes, we shouldn't get in the others' way...\nLet's look for a chance to hide in a safer location."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Give us back Lady Black Tanuki! Ei! Yaa!"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Kh, things aren't looking good..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop right there!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Huh, it's that hero? Why is he here?!"])
    BattleProcessing([0, 1465, false, false])
    ControlSwitches([2564, 2564, 0])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Thanks for saving me there.\nI did a poor job in that fight..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["I'm sorry, nothing comes to mind for me...\nHere, take this as a sign of my gratitude."])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([107, 0, 0, 1])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Give us back Lady Black Tanuki! Ei! Yaa!"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Kh, things aren't looking good..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop right there!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["Huh, it's that hero? Why is he here?!"])
    BattleProcessing([0, 1465, false, false])
    ControlSwitches([2564, 2564, 0])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["Thanks for saving me there.\nI did a poor job in that fight..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["I'm sorry, nothing comes to mind for me...\nHere, take this as a sign of my gratitude."])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([107, 0, 0, 1])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["They're strong... We can't stop them at this rate..."])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["Now, release Lady Black Tanuki this instant.\nIf not, we'll raze this village to the ground."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let that happen, this fighting needs to stop!"])
    SetMoveRoute([133, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([134, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["More reinforcements, hm?\nWe'll take you out here!"])
    BattleProcessing([0, 1469, false, false])
    ControlSwitches([2566, 2566, 0])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["I'm sorry, but I don't know anything that could help you... Take this as a reward for saving us."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([26, 0, 0, 1])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["They're strong... We can't stop them at this rate..."])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["Now, release Lady Black Tanuki this instant.\nIf not, we'll raze this village to the ground."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let that happen, this fighting needs to stop!"])
    SetMoveRoute([133, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([134, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["More reinforcements, hm?\nWe'll take you out here!"])
    BattleProcessing([0, 1469, false, false])
    ControlSwitches([2566, 2566, 0])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["I'm sorry, but I don't know anything that could help you... Take this as a reward for saving us."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([26, 0, 0, 1])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["They're strong... We can't stop them at this rate..."])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["Now, release Lady Black Tanuki this instant.\nIf not, we'll raze this village to the ground."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let that happen, this fighting needs to stop!"])
    SetMoveRoute([133, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([134, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["More reinforcements, hm?\nWe'll take you out here!"])
    BattleProcessing([0, 1469, false, false])
    ControlSwitches([2566, 2566, 0])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["I'm sorry, but I don't know anything that could help you... Take this as a reward for saving us."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([26, 0, 0, 1])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["We'll continue helping out the others here however we can. We're counting on you to save Lady Tamamo."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["They're strong... We can't stop them at this rate..."])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["Now, release Lady Black Tanuki this instant.\nIf not, we'll raze this village to the ground."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let that happen, this fighting needs to stop!"])
    SetMoveRoute([133, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([134, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["More reinforcements, hm?\nWe'll take you out here!"])
    BattleProcessing([0, 1469, false, false])
    ControlSwitches([2566, 2566, 0])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["I'm sorry, but I don't know anything that could help you... Take this as a reward for saving us."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([26, 0, 0, 1])
    SetMoveRoute([135, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([136, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["kunoitisanbi_fc1", 2, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>"])
    ShowText(["To think that the tanuki clan had such strong fighters as well... This is no easy battle."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>"])
    ShowText(["We'll continue helping out the others here however we can. We're counting on you to save Lady Tamamo."])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 0, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["You must be Kitsune allies!\nI'll take you down!"])
    BattleProcessing([0, 1465, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["That's Tamamo's house there!\nIt's time to make our charge!"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Hmph, it doesn't matter how many weaklings flock together, none shall pass!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["So Yao is serving as commander here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems Yao and other elites from the clan are holding the line here... They should be fine without our help for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yao and other kitsune elites have the advantage here. We can leave them alone for now without much worry."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We'll focus on searching for Tamamo!\nThat's the only way we can end this fighting!"])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["That's Tamamo's house there!\nIt's time to make our charge!"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Hmph, it doesn't matter how many weaklings flock together, none shall pass!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["So Yao is serving as commander here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems Yao and other elites from the clan are holding the line here... They should be fine without our help for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yao and other kitsune elites have the advantage here. We can leave them alone for now without much worry."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We'll focus on searching for Tamamo!\nThat's the only way we can end this fighting!"])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["That's Tamamo's house there!\nIt's time to make our charge!"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Hmph, it doesn't matter how many weaklings flock together, none shall pass!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["So Yao is serving as commander here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems Yao and other elites from the clan are holding the line here... They should be fine without our help for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yao and other kitsune elites have the advantage here. We can leave them alone for now without much worry."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We'll focus on searching for Tamamo!\nThat's the only way we can end this fighting!"])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["That's Tamamo's house there!\nIt's time to make our charge!"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Hmph, it doesn't matter how many weaklings flock together, none shall pass!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["So Yao is serving as commander here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems Yao and other elites from the clan are holding the line here... They should be fine without our help for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yao and other kitsune elites have the advantage here. We can leave them alone for now without much worry."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We'll focus on searching for Tamamo!\nThat's the only way we can end this fighting!"])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Wawawa, they're too strong!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["S-Senpai?!"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["Sorry, but we're here to beat down every kitsune!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop, we're your opponents!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["shinobitanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["I'm not a fan of pushing around weaklings, so I was waiting for someone stronger to fight!"])
    BattleProcessing([0, 1467, false, false])
    ControlSwitches([2565, 2565, 0])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Thanks, you saved us♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're searching for Tamamo right now.\nShe should be somewhere in this village, any ideas?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Wait, she's somewhere within this village?\nMy apologies, but we don't know anything about that..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Sorry that we couldn't help more, but at least take this! Thanks for saving us there!"])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([403, 0, 0, 1])
    SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([146, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["We should probably wait here for now..."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Two-Tailed Kitsune Geisha>"])
    ShowText(["Yes, we shouldn't get in the others' way...\nLet's look for a chance to hide in a safer location."])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["There are so many radishes here...\nI can take a few, right? No one will know it was me..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Not on my watch, you don't!"])
    BattleProcessing([0, 1462, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["baketanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Bakedanuki>"])
    ShowText(["You lot smell like the Kitsune, are you allies? Time to take you down!"])
    BattleProcessing([0, 1469, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["W-what...? How is this kitsune so strong?!"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Six-Tailed Courtesan>"])
    ShowText(["I need no aid, hero...\nHelp the others who do."])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["W-what...? How is this kitsune so strong?!"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Six-Tailed Courtesan>"])
    ShowText(["I need no aid, hero...\nHelp the others who do."])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["W-what...? How is this kitsune so strong?!"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Six-Tailed Courtesan>"])
    ShowText(["I need no aid, hero...\nHelp the others who do."])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["zyoutanuki_fc1", 2, 0, 2])
    ShowText(["\\n<High Tanuki>"])
    ShowText(["W-what...? How is this kitsune so strong?!"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Six-Tailed Courtesan>"])
    ShowText(["I need no aid, hero...\nHelp the others who do."])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["This one has five tails... She's so strong!"])
    ShowTextAttributes(["onmyougobi_fc1", 0, 0, 2])
    ShowText(["\\n<Five-Tailed Taoist>"])
    ShowText(["Indeed, normally I work at the Monster Lord's Castle. I can handle small fry like you by myself!"])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["This one has five tails... She's so strong!"])
    ShowTextAttributes(["onmyougobi_fc1", 0, 0, 2])
    ShowText(["\\n<Five-Tailed Taoist>"])
    ShowText(["Indeed, normally I work at the Monster Lord's Castle. I can handle small fry like you by myself!"])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["This one has five tails... She's so strong!"])
    ShowTextAttributes(["onmyougobi_fc1", 0, 0, 2])
    ShowText(["\\n<Five-Tailed Taoist>"])
    ShowText(["Indeed, normally I work at the Monster Lord's Castle. I can handle small fry like you by myself!"])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Flower store owner>"])
    ShowText(["Wait, be careful!\nPlease don't hurt the flowers!!"])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Warm Soba Noodles>"])
    ShowText(["Please kick all these tanuki out! Here, take this dango to replenish your energy!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["shinobitanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Shinobitanuki>"])
    ShowText(["This one has five tails... She's so strong!"])
    ShowTextAttributes(["onmyougobi_fc1", 0, 0, 2])
    ShowText(["\\n<Five-Tailed Taoist>"])
    ShowText(["Indeed, normally I work at the Monster Lord's Castle. I can handle small fry like you by myself!"])
    Empty([])
